Thursday, September 16, 2010

Last Hitting in DotA Allstar

The videos are very self-explainetary.

I just want to give some personal experience to explain something not shown in the video.
  1. When you last hit,try to stand on high ground instead of low grounds. Standing on the low ground gives you 25% miss which is very horrible. It is especially important for solo mid heroes.
  2. Knowing the projectile speed of the hero is very important. Different heroes have different projectile speed (Range Heroes). Estimate the time taken for the projectile to reach the creep.
  3. Training last hit without enemy hero is pretty useless, there is always one or more than one heroes on your lane during your match. Your enemies aren't going to let your free farm unless they are dumb. 
  4. After early and mid game, getting last hit becomes less significant because your damage is so high that you do not need to purposely attack certain creep. This means that training last hit only applies to the beginning 20min or 30mins of the game.
I will suggest that you train with an insane AI. Since AIs are programmed to last hit and deny using computer logarithm, they are better than human in terms of estimating last hits. If you can beat them in terms of last hitting, you can say that you are pretty good in last hitting =)
 

Monday, September 6, 2010

Different Roles in DotA Allstar

Support
1.       Always ensure that your heal and buff are given to later game carry so that your carry can do much more damage.
2.       The life of carry worth more than yourself. If both of you left a bit hit point, you have to try to block enemy so that carry has a higher chance of escape.
3.       Actively buy ward and deward so that it makes anti-gank and ganking easier.
4.       You do not need too many good items, your skills are more important. It is always good habit to let the carry get the kill of enemy heroes.
5.       Remember to not to save your damaging skills for the last hit, the less hit point the enemy has you stand a better chance wining the team fight.
6.       Try to get another hero to accompany you when you want to put ward at enemy’s neutral creep area.
7.       Do not stand in front of the team battle, hide behind unless your carry is at low health

Carry
1.       Your main job is to farm, get last hit and farm again.
2.       When your teammates have casted disable ability, do not afraid to go up and do some physics damage.
3.       When your teammates put ward, always look at mini-map so that you know when to retreat
4.       Do not auto-hit, ensure at least 90% creep kill when there is no enemy hero at your lane.
5.       Every carry needs something to ensure that he do not get disabled, a black king bar is a good item. Dead/disabled carry cannot do damage.
6.       Do not give the excuse of farming when there is a team fight very soon
7.       Bring a TP whenever you go out of base.

Ganker
1.       Your main job is to gank, gank and more gank.
2.       Your gank may fail to kill their hero but at least you put pressure on their carry
3.       Vision is your best ally, some juking is good.
4.       Do not steal creep kills from your carry.
5.       Do not throw AOE skills unnecessarily to avoid creep kill steal.
6.       When your support are having hard time putting/buying the wards, help them

Tanker
1.       Your main job is to tank all the damages and nukes from opponent team.
2.       You are the first one to go in a team fight and last one to retreat.
3.       You fails when you have full hit point after a team battle.
4.       Vanguard is a good item for melee tankers
5.       Do not afraid to die, you die for your victory later on.



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Thursday, September 2, 2010

DotA Tips on Trilane

A few tips on how to trilane in DotA game
1. Always stick together (Not too close to take AOE stuns)
2. Predict and make good use of the stun duration
3. Know the cooldown of the skills (Both self and enemy)
4. Target the weakest hero (Lowest HP/Armor)
5. Make use of Fog
6. React fast





Thank Luminous for his great video